PatternAttributes.h [plain text]
#ifndef PatternAttributes_h
#define PatternAttributes_h
#if ENABLE(SVG)
#include "SVGLength.h"
#include "SVGPreserveAspectRatio.h"
namespace WebCore {
class SVGPatternElement;
struct PatternAttributes {
PatternAttributes()
: m_x()
, m_y()
, m_width()
, m_height()
, m_viewBox()
, m_preserveAspectRatio()
, m_boundingBoxMode(true)
, m_boundingBoxModeContent(false)
, m_patternContentElement(0)
, m_xSet(false)
, m_ySet(false)
, m_widthSet(false)
, m_heightSet(false)
, m_viewBoxSet(false)
, m_preserveAspectRatioSet(false)
, m_boundingBoxModeSet(false)
, m_boundingBoxModeContentSet(false)
, m_patternTransformSet(false)
, m_patternContentElementSet(false)
{
}
SVGLength x() const { return m_x; }
SVGLength y() const { return m_y; }
SVGLength width() const { return m_width; }
SVGLength height() const { return m_height; }
FloatRect viewBox() const { return m_viewBox; }
SVGPreserveAspectRatio preserveAspectRatio() const { return m_preserveAspectRatio; }
bool boundingBoxMode() const { return m_boundingBoxMode; }
bool boundingBoxModeContent() const { return m_boundingBoxModeContent; }
AffineTransform patternTransform() const { return m_patternTransform; }
const SVGPatternElement* patternContentElement() const { return m_patternContentElement; }
void setX(const SVGLength& value)
{
m_x = value;
m_xSet = true;
}
void setY(const SVGLength& value)
{
m_y = value;
m_ySet = true;
}
void setWidth(const SVGLength& value)
{
m_width = value;
m_widthSet = true;
}
void setHeight(const SVGLength& value)
{
m_height = value;
m_heightSet = true;
}
void setViewBox(const FloatRect& value)
{
m_viewBox = value;
m_viewBoxSet = true;
}
void setPreserveAspectRatio(const SVGPreserveAspectRatio& value)
{
m_preserveAspectRatio = value;
m_preserveAspectRatioSet = true;
}
void setBoundingBoxMode(bool value)
{
m_boundingBoxMode = value;
m_boundingBoxModeSet = true;
}
void setBoundingBoxModeContent(bool value)
{
m_boundingBoxModeContent = value;
m_boundingBoxModeContentSet = true;
}
void setPatternTransform(const AffineTransform& value)
{
m_patternTransform = value;
m_patternTransformSet = true;
}
void setPatternContentElement(const SVGPatternElement* value)
{
m_patternContentElement = value;
m_patternContentElementSet = true;
}
bool hasX() const { return m_xSet; }
bool hasY() const { return m_ySet; }
bool hasWidth() const { return m_widthSet; }
bool hasHeight() const { return m_heightSet; }
bool hasViewBox() const { return m_viewBoxSet; }
bool hasPreserveAspectRatio() const { return m_preserveAspectRatioSet; }
bool hasBoundingBoxMode() const { return m_boundingBoxModeSet; }
bool hasBoundingBoxModeContent() const { return m_boundingBoxModeContentSet; }
bool hasPatternTransform() const { return m_patternTransformSet; }
bool hasPatternContentElement() const { return m_patternContentElementSet; }
private:
SVGLength m_x;
SVGLength m_y;
SVGLength m_width;
SVGLength m_height;
FloatRect m_viewBox;
SVGPreserveAspectRatio m_preserveAspectRatio;
bool m_boundingBoxMode;
bool m_boundingBoxModeContent;
AffineTransform m_patternTransform;
const SVGPatternElement* m_patternContentElement;
bool m_xSet : 1;
bool m_ySet : 1;
bool m_widthSet : 1;
bool m_heightSet : 1;
bool m_viewBoxSet : 1;
bool m_preserveAspectRatioSet : 1;
bool m_boundingBoxModeSet : 1;
bool m_boundingBoxModeContentSet : 1;
bool m_patternTransformSet : 1;
bool m_patternContentElementSet : 1;
};
}
#endif // ENABLE(SVG)
#endif