GraphicsLayerTextureMapper.h [plain text]
#ifndef GraphicsLayerTextureMapper_h
#define GraphicsLayerTextureMapper_h
#include "GraphicsContext.h"
#include "GraphicsLayer.h"
#include "GraphicsLayerClient.h"
#include "Image.h"
#include "TextureMapperNode.h"
#if ENABLE(WEBGL)
#include "GraphicsContext3D.h"
#endif
namespace WebCore {
class TextureMapperNode;
class BitmapTexture;
class TextureMapper;
class GraphicsLayerTextureMapper : public GraphicsLayer {
friend class TextureMapperNode;
public:
GraphicsLayerTextureMapper(GraphicsLayerClient*);
virtual ~GraphicsLayerTextureMapper();
virtual void setNeedsDisplay();
virtual void setContentsNeedsDisplay() { setNeedsDisplay(); };
virtual void setNeedsDisplayInRect(const FloatRect&);
virtual void setParent(GraphicsLayer* layer);
virtual bool setChildren(const Vector<GraphicsLayer*>&);
virtual void addChild(GraphicsLayer*);
virtual void addChildAtIndex(GraphicsLayer*, int index);
virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
virtual void removeFromParent();
virtual void setMaskLayer(GraphicsLayer* layer);
virtual void setPosition(const FloatPoint& p);
virtual void setAnchorPoint(const FloatPoint3D& p);
virtual void setSize(const FloatSize& size);
virtual void setTransform(const TransformationMatrix& t);
virtual void setChildrenTransform(const TransformationMatrix& t);
virtual void setPreserves3D(bool b);
virtual void setMasksToBounds(bool b);
virtual void setDrawsContent(bool b);
virtual void setBackgroundColor(const Color&);
virtual void clearBackgroundColor();
virtual void setContentsOpaque(bool b);
virtual void setBackfaceVisibility(bool b);
virtual void setOpacity(float opacity);
virtual void setContentsRect(const IntRect& r);
virtual void setReplicatedByLayer(GraphicsLayer*);
virtual void setContentsToImage(Image*);
virtual void setContentsToMedia(PlatformLayer*);
virtual void setContentsToCanvas(PlatformLayer* canvas) { setContentsToMedia(canvas); }
virtual void syncCompositingState();
virtual void syncCompositingStateForThisLayerOnly();
virtual void setName(const String& name);
virtual PlatformLayer* platformLayer() const;
void notifyChange(TextureMapperNode::ChangeMask changeMask);
inline TextureMapperNode::ContentData& pendingContent() { return m_pendingContent; }
inline int changeMask() const { return m_changeMask; }
void didSynchronize();
virtual bool addAnimation(const KeyframeValueList&, const IntSize&, const Animation*, const String&, double);
virtual void pauseAnimation(const String&, double);
virtual void removeAnimation(const String&);
TextureMapperNode* node() const { return m_node.get(); }
private:
OwnPtr<TextureMapperNode> m_node;
bool m_syncQueued;
int m_changeMask;
TextureMapperNode::ContentData m_pendingContent;
Vector<RefPtr<TextureMapperAnimation> > m_animations;
void animationStartedTimerFired(Timer<GraphicsLayerTextureMapper>*);
Timer<GraphicsLayerTextureMapper> m_animationStartedTimer;
};
inline static GraphicsLayerTextureMapper* toGraphicsLayerTextureMapper(GraphicsLayer* layer)
{
return static_cast<GraphicsLayerTextureMapper*>(layer);
}
}
#endif // GraphicsLayerTextureMapper_h