ImageLayerChromium.h   [plain text]


/*
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#ifndef ImageLayerChromium_h
#define ImageLayerChromium_h

#if USE(ACCELERATED_COMPOSITING)

#include "ContentLayerChromium.h"
#include "PlatformImage.h"

#if USE(CG)
#include <wtf/RetainPtr.h>
#endif

namespace WebCore {

class Image;

// A Layer that contains only an Image element.
class ImageLayerChromium : public ContentLayerChromium {
public:
    static PassRefPtr<ImageLayerChromium> create(GraphicsLayerChromium* owner = 0);

    virtual void paintContentsIfDirty(const IntRect& targetSurfaceRect);
    virtual void updateCompositorResources();
    virtual bool drawsContent() const { return m_contents; }

    void setContents(Image* image);

protected:
    virtual const char* layerTypeAsString() const { return "ImageLayer"; }

    virtual TransformationMatrix tilingTransform();
    virtual IntRect layerBounds() const;

private:
    ImageLayerChromium(GraphicsLayerChromium* owner);

    PlatformImage m_decodedImage;
    NativeImagePtr m_imageForCurrentFrame;
    RefPtr<Image> m_contents;
};

}
#endif // USE(ACCELERATED_COMPOSITING)

#endif