# Microsoft Developer Studio Project File - Name="ud" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=ud - Win32 Single Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ud.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ud.mak" CFG="ud - Win32 Single Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ud - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "ud - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "ud - Win32 Single Release" (based on\ "Win32 (x86) Console Application") !MESSAGE "ud - Win32 Single Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "ud - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\Release" # PROP Intermediate_Dir "..\..\Release\ud" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release" !ELSEIF "$(CFG)" == "ud - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\Debug" # PROP Intermediate_Dir "..\..\Debug\ud" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug" !ELSEIF "$(CFG)" == "ud - Win32 Single Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ud___Wi0" # PROP BASE Intermediate_Dir "ud___Wi0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\SRelease" # PROP Intermediate_Dir "..\..\SRelease\ud" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\libraries\Release" # ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease" !ELSEIF "$(CFG)" == "ud - Win32 Single Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ud___Wi1" # PROP BASE Intermediate_Dir "ud___Wi1" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\SDebug" # PROP Intermediate_Dir "..\..\SDebug\ud" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib hs_regex.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\libraries\Debug" # ADD LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug" !ENDIF # Begin Target # Name "ud - Win32 Release" # Name "ud - Win32 Debug" # Name "ud - Win32 Single Release" # Name "ud - Win32 Single Debug" # Begin Source File SOURCE=.\auth.c # End Source File # Begin Source File SOURCE=.\edit.c # End Source File # Begin Source File SOURCE=.\find.c # End Source File # Begin Source File SOURCE=.\globals.c # End Source File # Begin Source File SOURCE=.\group.c # End Source File # Begin Source File SOURCE=.\help.c # End Source File # Begin Source File SOURCE=.\main.c # End Source File # Begin Source File SOURCE=.\mod.c # End Source File # Begin Source File SOURCE=.\print.c # End Source File # Begin Source File SOURCE=.\ud.h # End Source File # Begin Source File SOURCE=.\util.c # End Source File # End Target # End Project