#ifndef Register_h
#define Register_h
#include "JSValue.h"
#include <wtf/Assertions.h>
#include <wtf/FastAllocBase.h>
#include <wtf/VectorTraits.h>
namespace JSC {
class Arguments;
class CodeBlock;
class ExecState;
class JSActivation;
class JSFunction;
class JSPropertyNameIterator;
class ScopeChainNode;
struct Instruction;
typedef ExecState CallFrame;
class Register : public WTF::FastAllocBase {
public:
Register();
Register(const JSValue&);
Register& operator=(const JSValue&);
JSValue jsValue() const;
Register& operator=(JSActivation*);
Register& operator=(CallFrame*);
Register& operator=(CodeBlock*);
Register& operator=(JSFunction*);
Register& operator=(JSPropertyNameIterator*);
Register& operator=(ScopeChainNode*);
Register& operator=(Instruction*);
int32_t i() const;
JSActivation* activation() const;
Arguments* arguments() const;
CallFrame* callFrame() const;
CodeBlock* codeBlock() const;
JSFunction* function() const;
JSPropertyNameIterator* propertyNameIterator() const;
ScopeChainNode* scopeChain() const;
Instruction* vPC() const;
static Register withInt(int32_t i)
{
Register r;
r.u.i = i;
return r;
}
private:
union {
int32_t i;
EncodedJSValue value;
JSActivation* activation;
CallFrame* callFrame;
CodeBlock* codeBlock;
JSFunction* function;
JSPropertyNameIterator* propertyNameIterator;
ScopeChainNode* scopeChain;
Instruction* vPC;
} u;
};
ALWAYS_INLINE Register::Register()
{
#ifndef NDEBUG
*this = JSValue();
#endif
}
ALWAYS_INLINE Register::Register(const JSValue& v)
{
#if ENABLE(JSC_ZOMBIES)
ASSERT(!v.isZombie());
#endif
u.value = JSValue::encode(v);
}
ALWAYS_INLINE Register& Register::operator=(const JSValue& v)
{
#if ENABLE(JSC_ZOMBIES)
ASSERT(!v.isZombie());
#endif
u.value = JSValue::encode(v);
return *this;
}
ALWAYS_INLINE JSValue Register::jsValue() const
{
return JSValue::decode(u.value);
}
ALWAYS_INLINE Register& Register::operator=(JSActivation* activation)
{
u.activation = activation;
return *this;
}
ALWAYS_INLINE Register& Register::operator=(CallFrame* callFrame)
{
u.callFrame = callFrame;
return *this;
}
ALWAYS_INLINE Register& Register::operator=(CodeBlock* codeBlock)
{
u.codeBlock = codeBlock;
return *this;
}
ALWAYS_INLINE Register& Register::operator=(JSFunction* function)
{
u.function = function;
return *this;
}
ALWAYS_INLINE Register& Register::operator=(Instruction* vPC)
{
u.vPC = vPC;
return *this;
}
ALWAYS_INLINE Register& Register::operator=(ScopeChainNode* scopeChain)
{
u.scopeChain = scopeChain;
return *this;
}
ALWAYS_INLINE Register& Register::operator=(JSPropertyNameIterator* propertyNameIterator)
{
u.propertyNameIterator = propertyNameIterator;
return *this;
}
ALWAYS_INLINE int32_t Register::i() const
{
return u.i;
}
ALWAYS_INLINE JSActivation* Register::activation() const
{
return u.activation;
}
ALWAYS_INLINE CallFrame* Register::callFrame() const
{
return u.callFrame;
}
ALWAYS_INLINE CodeBlock* Register::codeBlock() const
{
return u.codeBlock;
}
ALWAYS_INLINE JSFunction* Register::function() const
{
return u.function;
}
ALWAYS_INLINE JSPropertyNameIterator* Register::propertyNameIterator() const
{
return u.propertyNameIterator;
}
ALWAYS_INLINE ScopeChainNode* Register::scopeChain() const
{
return u.scopeChain;
}
ALWAYS_INLINE Instruction* Register::vPC() const
{
return u.vPC;
}
}
namespace WTF {
template<> struct VectorTraits<JSC::Register> : VectorTraitsBase<true, JSC::Register> { };
}
#endif // Register_h