/* * Copyright (C) 2004 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #if BINDINGS #include "config.h" #include "jni_jsobject.h" #include "object.h" #include "runtime_root.h" using namespace KJS; using namespace KJS::Bindings; // Java does NOT always call finalize (and thus KJS_JSObject_JSFinalize) when // it collects an objects. This presents some difficulties. We must ensure // the a JavaJSObject's corresponding JavaScript object doesn't get collected. We // do this by incrementing the JavaScript's reference count the first time we // create a JavaJSObject for it, and decrementing the JavaScript reference count when // the last JavaJSObject that refers to it is finalized, or when the applet is // shutdown. // // To do this we keep a dictionary that maps each applet instance // to the JavaScript objects it is referencing. For each JavaScript instance // we also maintain a secondary reference count. When that reference count reaches // 1 OR the applet is shutdown we deref the JavaScript instance. Applet instances // are represented by a jlong. static CFMutableDictionaryRef referencesByRootDictionary = 0; static CFMutableDictionaryRef getReferencesByRootDictionary() { if (!referencesByRootDictionary) referencesByRootDictionary = CFDictionaryCreateMutable(NULL, 0, NULL, &kCFTypeDictionaryValueCallBacks); return referencesByRootDictionary; } static CFMutableDictionaryRef getReferencesDictionary(const Bindings::RootObject *root) { CFMutableDictionaryRef refsByRoot = getReferencesByRootDictionary(); CFMutableDictionaryRef referencesDictionary = 0; referencesDictionary = (CFMutableDictionaryRef)CFDictionaryGetValue (refsByRoot, (const void *)root); if (!referencesDictionary) { referencesDictionary = CFDictionaryCreateMutable(NULL, 0, NULL, NULL); CFDictionaryAddValue (refsByRoot, root, referencesDictionary); CFRelease (referencesDictionary); } return referencesDictionary; } // Scan all the dictionary for all the roots to see if any have a // reference to the imp, and if so, return it's reference count // dictionary. // FIXME: This is a potential performance bottleneck with many applets. We could fix be adding a // imp to root dictionary. CFMutableDictionaryRef KJS::Bindings::findReferenceDictionary(JSObject *imp) { CFMutableDictionaryRef refsByRoot = getReferencesByRootDictionary (); CFMutableDictionaryRef foundDictionary = 0; if (refsByRoot) { const void **allValues = 0; CFIndex count, i; count = CFDictionaryGetCount(refsByRoot); allValues = (const void **)malloc (sizeof(void *) * count); CFDictionaryGetKeysAndValues (refsByRoot, NULL, allValues); for(i = 0; i < count; i++) { CFMutableDictionaryRef referencesDictionary = (CFMutableDictionaryRef)allValues[i]; if (CFDictionaryGetValue(referencesDictionary, imp) != 0) { foundDictionary = referencesDictionary; break; } } free ((void *)allValues); } return foundDictionary; } // FIXME: This is a potential performance bottleneck with many applets. We could fix be adding a // imp to root dictionary. const Bindings::RootObject *KJS::Bindings::rootForImp (JSObject *imp) { CFMutableDictionaryRef refsByRoot = getReferencesByRootDictionary (); const Bindings::RootObject *rootObject = 0; if (refsByRoot) { const void **allValues = 0; const void **allKeys = 0; CFIndex count, i; count = CFDictionaryGetCount(refsByRoot); allKeys = (const void **)malloc (sizeof(void *) * count); allValues = (const void **)malloc (sizeof(void *) * count); CFDictionaryGetKeysAndValues (refsByRoot, allKeys, allValues); for(i = 0; i < count; i++) { CFMutableDictionaryRef referencesDictionary = (CFMutableDictionaryRef)allValues[i]; if (CFDictionaryGetValue(referencesDictionary, imp) != 0) { rootObject = (const Bindings::RootObject *)allKeys[i]; break; } } free ((void *)allKeys); free ((void *)allValues); } return rootObject; } const Bindings::RootObject *KJS::Bindings::rootForInterpreter (KJS::Interpreter *interpreter) { CFMutableDictionaryRef refsByRoot = getReferencesByRootDictionary (); const Bindings::RootObject *aRootObject = 0, *result = 0; if (refsByRoot) { const void **allValues = 0; const void **allKeys = 0; CFIndex count, i; count = CFDictionaryGetCount(refsByRoot); allKeys = (const void **)malloc (sizeof(void *) * count); allValues = (const void **)malloc (sizeof(void *) * count); CFDictionaryGetKeysAndValues (refsByRoot, allKeys, allValues); for(i = 0; i < count; i++) { aRootObject = (const Bindings::RootObject *)allKeys[i]; if (aRootObject->interpreter() == interpreter) { result = aRootObject; break; } } free ((void *)allKeys); free ((void *)allValues); } return result; } void KJS::Bindings::addNativeReference (const Bindings::RootObject *root, JSObject *imp) { if (root) { CFMutableDictionaryRef referencesDictionary = getReferencesDictionary (root); unsigned long numReferences = (unsigned long)CFDictionaryGetValue (referencesDictionary, imp); if (numReferences == 0) { JSLock lock; gcProtect(imp); CFDictionaryAddValue (referencesDictionary, imp, (const void *)1); } else { CFDictionaryReplaceValue (referencesDictionary, imp, (const void *)(numReferences+1)); } } } void KJS::Bindings::removeNativeReference (JSObject *imp) { if (!imp) return; CFMutableDictionaryRef referencesDictionary = findReferenceDictionary (imp); if (referencesDictionary) { unsigned long numReferences = (unsigned long)CFDictionaryGetValue (referencesDictionary, imp); if (numReferences == 1) { JSLock lock; gcUnprotect(imp); CFDictionaryRemoveValue (referencesDictionary, imp); } else { CFDictionaryReplaceValue (referencesDictionary, imp, (const void *)(numReferences-1)); } } } // May only be set by dispatchToJavaScriptThread(). #if BINDINGS_JAVA static CFRunLoopSourceRef completionSource; static void completedJavaScriptAccess (void *i) { assert (CFRunLoopGetCurrent() != RootObject::runLoop()); JSObjectCallContext *callContext = (JSObjectCallContext *)i; CFRunLoopRef runLoop = (CFRunLoopRef)callContext->originatingLoop; assert (CFRunLoopGetCurrent() == runLoop); CFRunLoopStop(runLoop); } static pthread_once_t javaScriptAccessLockOnce = PTHREAD_ONCE_INIT; static pthread_mutex_t javaScriptAccessLock; static int javaScriptAccessLockCount = 0; static void initializeJavaScriptAccessLock() { pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutexattr_settype (&attr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(&javaScriptAccessLock, &attr); } static inline void lockJavaScriptAccess() { // Perhaps add deadlock detection? pthread_once(&javaScriptAccessLockOnce, initializeJavaScriptAccessLock); pthread_mutex_lock(&javaScriptAccessLock); javaScriptAccessLockCount++; } static inline void unlockJavaScriptAccess() { javaScriptAccessLockCount--; pthread_mutex_unlock(&javaScriptAccessLock); } void RootObject::dispatchToJavaScriptThread(JSObjectCallContext *context) { // This lock guarantees that only one thread can invoke // at a time, and also guarantees that completionSource; // won't get clobbered. lockJavaScriptAccess(); CFRunLoopRef currentRunLoop = CFRunLoopGetCurrent(); assert (currentRunLoop != RootObject::runLoop()); // Setup a source to signal once the invocation of the JavaScript // call completes. // // FIXME: This could be a potential performance issue. Creating and // adding run loop sources is expensive. We could create one source // per thread, as needed, instead. context->originatingLoop = currentRunLoop; CFRunLoopSourceContext sourceContext = {0, context, NULL, NULL, NULL, NULL, NULL, NULL, NULL, completedJavaScriptAccess}; completionSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext); CFRunLoopAddSource(currentRunLoop, completionSource, kCFRunLoopDefaultMode); // Wakeup JavaScript access thread and make it do it's work. CFRunLoopSourceSignal(RootObject::performJavaScriptSource()); if (CFRunLoopIsWaiting(RootObject::runLoop())) { CFRunLoopWakeUp(RootObject::runLoop()); } // Wait until the JavaScript access thread is done. CFRunLoopRun (); CFRunLoopRemoveSource(currentRunLoop, completionSource, kCFRunLoopDefaultMode); CFRelease (completionSource); unlockJavaScriptAccess(); } static void performJavaScriptAccess(void*) { assert (CFRunLoopGetCurrent() == RootObject::runLoop()); // Dispatch JavaScript calls here. CFRunLoopSourceContext sourceContext; CFRunLoopSourceGetContext (completionSource, &sourceContext); JSObjectCallContext *callContext = (JSObjectCallContext *)sourceContext.info; CFRunLoopRef originatingLoop = callContext->originatingLoop; JavaJSObject::invoke (callContext); // Signal the originating thread that we're done. CFRunLoopSourceSignal (completionSource); if (CFRunLoopIsWaiting(originatingLoop)) { CFRunLoopWakeUp(originatingLoop); } } #endif FindRootObjectForNativeHandleFunctionPtr RootObject::_findRootObjectForNativeHandleFunctionPtr = 0; CFRunLoopRef RootObject::_runLoop = 0; CFRunLoopSourceRef RootObject::_performJavaScriptSource = 0; // Must be called from the thread that will be used to access JavaScript. void RootObject::setFindRootObjectForNativeHandleFunction(FindRootObjectForNativeHandleFunctionPtr aFunc) { // Should only be called once. assert (_findRootObjectForNativeHandleFunctionPtr == 0); _findRootObjectForNativeHandleFunctionPtr = aFunc; // Assume that we can retain this run loop forever. It'll most // likely (always?) be the main loop. _runLoop = (CFRunLoopRef)CFRetain (CFRunLoopGetCurrent ()); // Setup a source the other threads can use to signal the _runLoop // thread that a JavaScript call needs to be invoked. #if BINDINGS_JAVA CFRunLoopSourceContext sourceContext = {0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, performJavaScriptAccess}; Bindings::RootObject::_performJavaScriptSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext); CFRunLoopAddSource(Bindings::RootObject::_runLoop, Bindings::RootObject::_performJavaScriptSource, kCFRunLoopDefaultMode); #endif } // Must be called when the applet is shutdown. void RootObject::removeAllNativeReferences () { CFMutableDictionaryRef referencesDictionary = getReferencesDictionary (this); if (referencesDictionary) { void **allImps = 0; CFIndex count, i; count = CFDictionaryGetCount(referencesDictionary); allImps = (void **)malloc (sizeof(void *) * count); CFDictionaryGetKeysAndValues (referencesDictionary, (const void **)allImps, NULL); for(i = 0; i < count; i++) { JSLock lock; JSObject *anImp = static_cast(allImps[i]); gcUnprotect(anImp); } free ((void *)allImps); CFDictionaryRemoveAllValues (referencesDictionary); CFMutableDictionaryRef refsByRoot = getReferencesByRootDictionary(); CFDictionaryRemoveValue (refsByRoot, (const void *)this); delete this; } } void RootObject::setInterpreter (KJS::Interpreter *i) { _interpreter = i; } #endif //BINDINGS