/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ #ifndef _IOKIT_IOAUDIOTOGGLECONTROL_H #define _IOKIT_IOAUDIOTOGGLECONTROL_H #include <IOKit/audio/IOAudioControl.h> /*! * @class IOAudioToggleControl */ class IOAudioToggleControl : public IOAudioControl { OSDeclareDefaultStructors(IOAudioToggleControl) protected: struct ExpansionData { }; ExpansionData *reserved; // New code added here public: /*! * @function createPassThruMuteControl * @abstract Allocates a new pass through mute control with the given attributes * @param initialValue The initial value of the control * @param channelID The ID of the channel(s) that the control acts on. Common IDs are located in IOAudioTypes.h. * @param channelName An optional name for the channel. Common names are located in IOAudioPort.h. * @param cntrlID An optional ID for the control that can be used to uniquely identify controls * @result Returns a newly allocated and initialized mute IOAudioControl */ static IOAudioToggleControl *createPassThruMuteControl (bool initialValue, UInt32 channelID, const char *channelName, UInt32 cntrlID); private: OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 0); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 1); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 2); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 3); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 4); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 5); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 6); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 7); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 8); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 9); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 10); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 11); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 12); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 13); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 14); OSMetaClassDeclareReservedUnused(IOAudioToggleControl, 15); public: /*! * @function create * @abstract Allocates a new mute control with the given attributes * @param initialValue The initial value of the control * @param channelID The ID of the channel(s) that the control acts on. Common IDs are located in IOAudioTypes.h. * @param channelName An optional name for the channel. Common names are located in IOAudioPort.h. * @param cntrlID An optional ID for the control that can be used to uniquely identify controls * @result Returns a newly allocated and initialized mute IOAudioControl */ static IOAudioToggleControl *create(bool initialValue, UInt32 channelID, const char *channelName = 0, UInt32 cntrlID = 0, UInt32 subType = 0, UInt32 usage = 0); static IOAudioToggleControl *createMuteControl(bool initialValue, UInt32 channelID, const char *channelName = 0, UInt32 cntrlID = 0, UInt32 usage = 0); /*! * @function init * @abstract Initializes a newly allocated IOAudioToggleControl with the given attributes * @param initialValue The initial value of the control * @param channelID The ID of the channel(s) that the control acts on. Common IDs are located in IOAudioTypes.h. * @param channelName An optional name for the channel. Common names are located in IOAudioPort.h. * @param cntrlID An optional ID for the control that can be used to uniquely identify controls * @result Returns truen on success */ virtual bool init(bool initialValue, UInt32 channelID, const char *channelName = 0, UInt32 cntrlID = 0, UInt32 subType = 0, UInt32 usage = 0, OSDictionary *properties = 0); }; #endif /* _IOKIT_IOAUDIOTOGGLECONTROL_H */