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Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\utf16.h "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf32.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Debug" # Begin Custom Build InputPath=.\unicode\utf32.h "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\unicode\utf8.h !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - Win64 Release" # Begin Custom Build InputPath=.\unicode\utf8.h "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\include\unicode # End Custom Build !ELSEIF "$(CFG)" == "common - 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