/* File: MBCBoardView.h Contains: Displays and manipulates an OpenGL chess board Copyright: © 2002-2012 by Apple Inc., all rights reserved. IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. 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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "MBCBoard.h" #import struct MBCColor { GLfloat color[4]; operator GLfloat *() { return color; } NSColor * GetColor() const; void SetColor(NSColor * newColor); }; struct MBCPosition { GLfloat pos[3]; operator GLfloat *() { return pos; } GLfloat & operator[](int i) { return pos[i]; } GLfloat operator[](int i) const { return pos[i]; } float FlatDistance(const MBCPosition & other) { return hypot(pos[0]-other[0], pos[2]-other[2]); } }; MBCPosition operator-(const MBCPosition & a, const MBCPosition & b); extern MBCPieceCode gInHandOrder[]; const float kInHandPieceX = 51.0f; const float kInHandPieceZOffset = 3.0f; const float kInHandPieceSize = 8.0f; const float kPromotionPieceX = 50.0f; const float kPromotionPieceZ = 35.0f; const float kBoardRadius = 40.0f; const float kBorderWidth = 6.25f; const float kMinElevation = 10.0f; const float kMaxElevation = 80.0f; @class MBCInteractivePlayer; @class MBCDrawStyle; @class MBCBoardWin; @interface MBCBoardView : NSOpenGLView { MBCBoardWin * fController; MBCInteractivePlayer *fInteractive; MBCBoard * fBoard; MBCSquare fPickedSquare; MBCPiece fSelectedPiece; MBCSquare fSelectedSquare; MBCSquare fSelectedDest; MBCPosition fSelectedPos; MBCPosition fLastSelectedPos; float fRawAzimuth; NSPoint fOrigMouse; NSPoint fCurMouse; struct timeval fLastRedraw; @public float fAzimuth; float fElevation; float fBoardReflectivity; float fLabelIntensity; float fAmbient; MBCDrawStyle * fBoardDrawStyle[2]; MBCDrawStyle * fPieceDrawStyle[2]; MBCDrawStyle * fBorderDrawStyle; MBCDrawStyle * fSelectedPieceDrawStyle; GLfloat fLightPos[4]; @private GLuint fNumberTextures[8]; GLuint fLetterTextures[8]; int fMaxFSAA; int fCurFSAA; int fLastFSAASize; bool fNeedStaticModels; bool fIsPickingFormat; bool fIsFloating; bool fWantMouse; bool fNeedPerspective; bool fInAnimation; bool fInBoardManipulation; MBCVariant fVariant; MBCSide fSide; MBCSide fPromotionSide; NSDictionary * fBoardAttr; NSDictionary * fPieceAttr; NSString * fBoardStyle; NSString * fPieceStyle; MBCMove * fHintMove; MBCMove * fLastMove; NSCursor * fHandCursor; NSCursor * fArrowCursor; MBCPiece fLastPieceDrawn; char fKeyBuffer; float fAnisotropy; GLint fNumSamples; NSTrackingArea * fTrackingArea; } // // Basic view routines // - (id) initWithFrame:(NSRect)rect; - (void) awakeFromNib; - (void) drawRect:(NSRect)rect; - (void) startGame:(MBCVariant)variant playing:(MBCSide) side; - (void) drawNow; // Redraw immediately - (void) profileDraw; // Redraw in a tight loop - (void) needsUpdate; // Perspective changed - (void) endGame; // Clean up the previous game - (void) startAnimation; // Start animation - (void) animationDone; // Animation finished // // Fall back to less memory hungry graphics format // - (void) pickPixelFormat:(BOOL)afterFailure; // // Change textures // - (void) setStyleForBoard:(NSString *)boardStyle pieces:(NSString *)pieceStyle; // // Selection manipulation // - (void) selectPiece:(MBCPiece)piece at:(MBCSquare)square; - (void) selectPiece:(MBCPiece)piece at:(MBCSquare)square to:(MBCSquare)dest; - (void) moveSelectionTo:(MBCPosition *)position; - (void) unselectPiece; - (void) clickPiece; // // Show hints and last moves // - (void) showMoveAsHint:(MBCMove *)move; - (void) showMoveAsLast:(MBCMove *)move; - (void) hideMoves; // // Translate between squares and positions // - (MBCSquare) positionToSquare:(const MBCPosition *)position; - (MBCSquare) positionToSquareOrRegion:(const MBCPosition *)position; - (MBCPosition) squareToPosition:(MBCSquare)square; - (void) snapToSquare:(MBCPosition *)position; - (MBCSide) facing; // What player are we facing? - (BOOL) facingWhite; // Are we facing white? // // Pass mouse clicks on to interactive player? // - (void) wantMouse:(BOOL)wantIt; @end // Local Variables: // mode:ObjC // End: