package Class::DBI::Iterator; =head1 NAME Class::DBI::Iterator - Iterate over Class::DBI search results =head1 SYNOPSIS my $it = My::Class->search(foo => 'bar'); my $results = $it->count; my $first_result = $it->first; while ($it->next) { ... } my @slice = $it->slice(10,19); my $slice = $it->slice(10,19); $it->reset; $it->delete_all; =head1 DESCRIPTION Any Class::DBI search (including a has_many method) which returns multiple objects can be made to return an iterator instead simply by executing the search in scalar context. Then, rather than having to fetch all the results at the same time, you can fetch them one at a time, potentially saving a considerable amount of processing time and memory. =head1 CAVEAT Note that there is no provision for the data changing (or even being deleted) in the database inbetween performing the search and retrieving the next result. =cut use strict; use overload '0+' => 'count', fallback => 1; sub new { my ($me, $them, $data, @mapper) = @_; bless { _class => $them, _data => $data, _mapper => [@mapper], _place => 0, }, ref $me || $me; } sub set_mapping_method { my ($self, @mapper) = @_; $self->{_mapper} = [@mapper]; $self; } sub class { shift->{_class} } sub data { @{ shift->{_data} } } sub mapper { @{ shift->{_mapper} } } sub count { my $self = shift; $self->{_count} ||= scalar $self->data; } sub next { my $self = shift; my $use = $self->{_data}->[ $self->{_place}++ ] or return; my @obj = ($self->class->construct($use)); foreach my $meth ($self->mapper) { @obj = map $_->$meth(), @obj; } warn "Discarding extra inflated objects" if @obj > 1; return $obj[0]; } sub first { my $self = shift; $self->reset; return $self->next; } sub slice { my ($self, $start, $end) = @_; $end ||= $start; $self->{_place} = $start; my @return; while ($self->{_place} <= $end) { push @return, $self->next || last; } return @return if wantarray; my $slice = $self->new($self->class, \@return, $self->mapper,); return $slice; } sub delete_all { my $self = shift; my $count = $self->count or return; $self->first->delete; # to reset counter while (my $obj = $self->next) { $obj->delete; } $self->{_data} = []; 1; } sub reset { shift->{_place} = 0 } 1;