# Microsoft Developer Studio Project File - Name="bdb_brew" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=bdb_brew - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "bdb_brew.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "bdb_brew.mak" CFG="bdb_brew - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "bdb_brew - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "bdb_brew - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "bdb_brew - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release/bdb_brew" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release/bdb_brew" # PROP Target_Dir "" LINK32=link.exe # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "." /I ".." /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "." /I ".." /I "$(BREWDIR)\inc" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # ADD BASE RSC /l 0xc09 # ADD RSC /l 0xc09 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "bdb_brew - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug/bdb_brew" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug/bdb_brew" # PROP Target_Dir "" LINK32=link.exe # ADD BASE CPP /nologo /MDd /W3 /GX /Z7 /Od /I "." /I ".." /D "DIAGNOSTIC" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /X /I "." /I ".." /I "$(BREWDIR)\inc" /D "DIAGNOSTIC" /D "UNICODE" /D "_UNICODE" /D "_DEBUG" /D "AEE_SIMULATOR" /D "__NO_SYSTEM_INCLUDES" /FR /FD /c # ADD BASE RSC /l 0xc09 # ADD RSC /l 0xc09 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "bdb_brew - Win32 Release" # Name "bdb_brew - Win32 Debug" # Begin Group "header_files" # PROP Default_Filter "" # Begin Source File SOURCE=.\brew_db.h # End Source File # Begin Source File SOURCE=.\clib_port.h # End Source File # Begin Source File SOURCE=.\db.h # End Source File # Begin Source File SOURCE=.\db_config.h # End Source File # Begin Source File SOURCE=.\db_int.h # End Source File # Begin Source File SOURCE=.\errno.h # End Source File # End Group # Begin Group "source_files" # PROP Default_Filter ""